![]() Best to use some Bethesda armors to compare on how "Armor" and "Armor Addon" sections should look like.įound a solution for the ground model, because "Azraille" files only contain a single "Gnd.nif" causing all parts (cuirass, boot, gloves) to look like a bunch of the whole set in inventory menu. Then seperate the Flags given at the original Armor at "Armor" section. So it´s true, all you need to do is to create the missing stuff like boots and gauntlets in "Armor" section with TES5Edit and point them to their correct counterpart in "Armor Addon" section, (which already exists in original file). All he miss is to do a few simple steps more. nif´s and they already point correctly to their textures. I used the Oldryim files because I can´t use SkyrimSE textures for Oldryim as far as I know.ĭark Souls - Elite Knight by Azraille already has all needed. ![]() this realy worked out, with a little knowledge at TES5Edit. ![]()
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